Company Nival always loved the strategies genre. So passionately that I have long wanted to give the genre something new. For example, she created unusual " Demiurges ", Came up with spectacular characters in Silent Storm And with a fresh look, she looked at the second world through the prism of the RTS gen in " Blitzkrieg ".
However, all this was only a prelude to the main gift for the genre – the introduction in "Blitzkrieg 3" full -fledged artificial intelligence, capable of not only good to play with a person, but also with brilliance to beat him in the fields of virtual battles.
Manstein is waiting for a meeting with Boris!
Boris, you are wrong!
It was this phrase that flashed through the head, while there was a connection to the closed beta testing server, where it was necessary to fight an unusual opponent named Boris. IN Nival Sincerely proud of their creation and consider Boris one of the most perfect artificial intellects in games. Even taking into account the fact that close technologies are already using Blizzard , and the AI as such has long learned to beat a person in chess and other games.
But all this could not overcome the skepticism that showed in every click Duelz sister sites when creating the game. Perhaps because at the time of the test two cards were opened: “Sicilian vineyards” and “Ruins of the castle”. These two completely different cards can be conditionally called “summer” and “winter”, and the gameplay on them is significantly different.
But I understood this after an hour after the end of the fighting.
Correct self -propelled self -propelled guns can do a lot.
The fact is that artificial intelligence makes you fly off the language of the word, also starting on “and”: “You are looking!"Such was a reaction to a reconnaissance aircraft flying over the positions of my soldiers. ZSU were nearby and showed scouts in time that it was necessary to fly more accurately, or even they can be knocked down. Then the standard test of AI followed a very simple scheme: I allocated everyone with a frame and clicked on the nearest point. A few minutes later five T-34 tanks burned peacefully against the background of vineyards.
If necessary, Boris donates howitzers.
Reboot. Everything is new, with the same set of troops on the same complexity. In less than forty seconds, it was heard from the speakers “the enemy has captured all the control points!". Fecal tank battle, the study of enemy maneuvers – and again loss. Suspicions in cheating were immediately marked, since what was happening on the screen did not at all look like we saw in the RTS genre earlier. Boris improvised.
He did it deliberately randomly, somewhere even wrong. For example, he tried to seize the howitzer right near my position. Several tank volleys gave the map a beautiful skeleton with rags of a flaming tent and the confidence that now the enemy will be shared, but the artillery salvo that covered the tank column returned to reality and once again reminded that he needed to fight with Boris exclusively according to the canons of warfare.
With this position, you can assume that you have already lost artillery.
Intelligence by battle, staging flue curtains, competent arrangement of defensive positions using dominant heights – this is only a little of what should be taken into account in the competition with Boris. Previously, this was paid attention only to the battle with professional players, but not in battles with computers. But do not think that Boris, like yesterday's graduate of the Academy of the General Staff, acts only on the basis of the right tactics. He does not have these tactics, because every battle is a small work of art.
Borisk to the kingdom?!
Even Rokossovsky with such a set of equipment does not guarantee victory over AI.
Here you can inadvertently suspect the author of excessive emotionality, and emotions really splash over the edge, but only because Boris gave what was in the RTS genre for a long time. There are only two cards, three sides and the same number of difficulty levels, and there are as many variations of hostilities as attempts to play!
With the growth of complexity, the situation for the player deteriorates: Boris begins to use all available opportunities with extreme accuracy and even insidiousness. When meeting with artillery, tanks retreat in reverse and never substitute the feed, but in the same positions they behave completely differently with a numerical advantage, even if there is a danger.
However, Boris grazes against the T-34-85 ..
If you suddenly “light up” the position of artillery, consider that it is no longer. And it will not be expected air jacket. Tanks can come, artillery can work out in positions, a landing can fall. There are a lot of options for enemy actions, and all of them are tied to the situation.
If before starting the battle we gain heavy tanks, then the first massive attack will take the enemy by surprise, and he will retreat. It is to retreat, and not try to hold the control point. After such a retreat, all the equipment available to the enemy tries to distract you in all directions.
… but he is fought for positions brutally!
It turns out an unusual situation when each loss does not upset, but rather – motivates to learn to play better, constantly hone his tactics. Of course, mirror actions can focus for a few seconds for a few seconds, but he will never give up, even if he has a couple of assault detachments against “tigers”. Sometimes he is mistaken. For example, bombers raids in half of cases were carried out through forests and mountains, where there were no troops for ten minutes, and sometimes they were not there at all.
Boris does not forget about the features of the commanders of each side. Say, Manstein is known for the onslaught and swiftness, and even at an average level of complexity, this is immediately noticeable: the coordinated actions of infantry, tanks and artillery make you run on the map and look for opportunities to repel the attack and organize proper defense. After such a defense, I would like to exhale and go to tell friends and relatives about Boris.
The tank can be a formidable force if the commander skillfully maneuver.
But a person is not as simple as it seems!
Even more screenshots " Blitzkrieg 3 "
An unusual fact is hidden behind a modest beta testing. Not only does artificial intelligence work in the person of Boris, so he also does it very well and amazes with non -standard ideas. Yes, sometimes he gives a swing and acts illogical, but this is only at first glance. He does not forgive mistakes and inaction, but he is able to give many interesting hours for ingenuity and resourceful.
But it seems to us that the capabilities of Boris can and should extend further than a single battle. Imagine a campaign in Blitzkrieg, where the scenarios are the same, but with each new passage on the screen there is something completely new. This not only eliminates the spoilers, which is not so important for the strategy, but also allows you to create such a "blitzkrieg" for each player as he deserves and what dreams. After all, Boris is constantly studying, and while you are reading these lines, he probably already adopted several insidious tricks!