Majesty 2: Monster Kingdom: Review
Когда Majesty 2 только создавалась, и я ездил в гости к разработчикам (они, кстати, из Краснодара, потому поездка — полчаса в трамвае), мы с ними долго обсуждали будущее проекта. Like, the game came out, everyone is happy, and then what? And then you need to make money to the publisher. And in a variety of ways. A wild thought surfaced to sell guilds and spells for the network mode. Then it was funny to hear ideas, then it was sad to see the result. We also talked about additions, that new heroes, buildings, and monsters would appear with each “addon”. Almost all set goals have already been fulfilled. In network mode, for money, you can buy objects that make a balance, from the drives with additions you will be able to build a booth for a dog. Majesty, which previously sounded with the pensions of thunder, began to pronounce between the matter, already without sratuas. A large project was exchanged for small bills, and there is simply impossible to relate to this pile of pieces of paper, crumpled and crumpled, as something integral and significant. Armania hazard! As expected, in addition, they continue to tell us the story of New Ardania. Our Majesty, already pretty much suffered during the coming to power, then holding the throne and protecting all the humiliated and offended, should again fight for the crown, for it was taken away. And not animals – people! So, to accompany good deeds, you will have to manage those who used to save the attack flag from saving before. These are rats, larchs, goblins. In short, the whole hut, which at the beginning of the fight sometimes approaches the castle and helps the archer or warrior get at least half of the level. In the very first mission, apologizing a bit, the adviser says that we can again save Ardania only if we manage such not the most attractive brother. And each level begins with small jokes like “Yes, sire, it stinks, it looks scary and it seems to be even alive, but now we are eating,” and before our eyes, there is not a magnificent castle with the houses of peasants, but a dilapidated fortress witha roof made in a haste – well, so that at least does not proceed. I recognize you in makeup! That is why the addition was interested in. This is not one new hero, not three lousy spells and an alternative guild. A completely different concept – “kingdom of monsters”. It is this approach that should earn ovation. And not when the developers cut out something from the release version in order to sell separately. Monster Kingdom According to the description – a real alternative view of Majesty 2. And here we begin the campaign, the adviser, as always, tells what we need to do, gives a lot of tips and dangles aimlessly in the background. We build the dwellings of our new soldiers, and these are no longer beautiful verified buildings: they are not designed by an architect, but, apparently, the first to run to a pencil with a piece of paper. Even if this someone is a giant rat, putting a helmet on his head. Tasks to horror are reminiscent of those that were in the original. If a specific opponent fights against us, then it is necessary to divorce (and for your creatures it is this word that is most suitable for) his base;If we just fight with a hostile environment-we need to hold out for a certain time, demolish some buildings, build something of your own and prevent it from destroying it. The developers are trying to create the appearance that we were anti -senior kingdoms as the monsters had opposed us before. But everything was different. But on the type of missions, similarities do not end with the original game. It’s about that … it’s somehow embarrassed to say, but all your new soldiers are your old soldiers. Who is this rat in a green triangle, with a dagger in a paw and greed in the eyes? Who is the frail orc monitor, who loves to kill animals from onions and explore the territory? Who is an expensive lich whose guild is being built independently? Wait, what are these pebbles that make up for health, what kind of towers, which after improvement shoot large boulders. Roughly, then we have the same Majesty 2: The Fantsy Kingdom Sim, to which the developers pushed a new frock coat for several months. They sewed clothes in size, so everything looks natural, as if it should be. But looking into the eyes, you see – this is just a masquerade. The costume is different, and the essence is the same. The gameplay has not changed at all. Before us is not an attempt by Majesty 2 to make a sort of Dungeon Keeper. Absolutely nothing new. Mission reaches the absurdity. Previously, we destroyed, for example, the Berlogs of the bears that settled around our castle. And now the camps’ camps are ruffled from which the arrows climb to us that they were brainless rats. As for allegedly interesting battles against the detachments of the heroes, then everything is still. We used to fight with other kingdoms, just our heroes and heroes of the enemy looked the same. Now they are outwardly different, but inside – the same. And what is the meaning then? Majesty 2 – solid and interesting strategy. It is great and fun to go once. After a while, you can once again play in the campaign. But she did not become so amazing that we could rejoice at the addition that gives us a couple of missions, completely repeating everything that we had already seen before. Well, what the heroes look like – and their personal business looks https://fmiguild.org/pags/top-australian-casinos-that-welcome-uk-gamblers.html at all: if the robber pushed the skin of the rat on themselves, this only speaks of her bad taste, and not about the fact that Monster Kingdom –